Standard Dialog skinning displayed wrong when a dialog is displayed from a DLL call.
Some skin always produce the drawing bug (eg. BlueGauze, Ledenets), some skin (eg Topaz) only wrong when you move the dialog to the bottom of the screen (only the title visible), and move it to the screen center again (Topaz_after_move.jpg).
Sample application attached.
I'm using v6.53 beta, and Delphi 2006 Prof. (The bug presents in older AC releases too.)
Hello Exe file don't work, the Libeay32_098i.dll is required. Could you upload this Dll also, please? Or maybe you can give a sources where I can see – how to call a dialog?
Hello Exe file don't work, the Libeay32_098i.dll is required. Could you upload this Dll also, please? Or maybe you can give a sources where I can see – how to call a dialog?
Thank you! How can I call this dialog in the new project?
Could you run our sample application (AC_Bug.exe)? There is a button with “Test Std Dialog” caption, just simply click on this button, and the dialog will be shown.