OnActivate event of SkinManager fires too soon

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #37465
    HeDiBo
    Participant

    The OnActivate of the SkinManager is fired as follows:

    Code:
    if Assigned(FOnActivate) and FActive and not (csDesigning in ComponentState) then
    FOnActivate(Self);

    SkinListController.UpdateData(False);

    But it should fire when the SkinManager is completely initialized, inclusive of the SkinListController. Because in the OnActivate event, you may want to get info from that SkinListController

    #56606
    Support
    Keymaster

    I will change it in the nearest release.

    #56653
    HeDiBo
    Participant
    'Support' wrote:

    I will change it in the nearest release.

    Solved in AC 12.08 a3.gif

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.