'Kujo' wrote:
Ok, but I think is not possible to use a dialog like this:
[attachment=7339:FontDialog.png]
Regards
I had this same issue. Here's how I fixed it .Wound up the key was just setting the ChangeSysColors to false before showing the dialog, and to sSkinManager1.Active afterwards. sSkinManager1.Active will be true when skins are on. Looks simple now, but took hours to figure out.
sSkinManager1.Options.ChangeSysColors := false;
fontDlgOK := FontDialog1.Execute;
if fontDlgOK then…
//when done:
sSkinManager1.Options.ChangeSysColors := sSkinManager1.Active;