DevExpr TcxSpinEdit not skinned correctly

Viewing 20 posts - 1 through 20 (of 24 total)
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  • #36227
    HeDiBo
    Participant

    Because the up and down buttons in TcxSpinEdit are skinned as real buttons, in stead of a special up/down button as in TsSpinEdit, they don't look good in a number of skins. For example in the DarkGlass and BlueGlass skins, the borders make the icons disappear:

    [attachment=6805:DevExprSpinEdit1.jpg]

    In some other skins, the icons are too big for the space available in their buttons:

    [attachment=6806:DevExprSpinEdit2.jpg]

    In yet other skins the arrows are not/hardly visible

    [attachment=6807:DevExprSpinEdit3.jpg] [attachment=6808:DevExprSpinEdit4.jpg]

    My suggestion is to use a specially crafted up/down arrow in stead of the simulated ones.

    #52375
    HeDiBo
    Participant
    'HeDiBo' wrote:

    Because the up and down buttons in TcxSpinEdit are skinned as real buttons, in stead of a special up/down button as in TsSpinEdit, they don't look good in a number of skins.

    My suggestion is to use a specially crafted up/down arrow in stead of the simulated ones.

    No change in 9.13

    #52383
    Support
    Keymaster

    I will check it now.

    #53099
    HeDiBo
    Participant
    'Support' wrote:

    I will check it now.

    No change in 9.20

    #53124
    Support
    Keymaster

    Hello!

    I have tested it with DevExpress v12.1.6, 14.1.2 and newer. I will try it with old version now.

    Also, checked with DevExpress v6.54

    #53164
    HeDiBo
    Participant
    'Support' wrote:

    Hello!

    I have tested it with DevExpress v12.1.6, 14.1.2 and newer. I will try it with old version now.

    Also, checked with DevExpress v6.54

    I use DevExpr v11.2.9 (v2011 vol 2.9)

    But I don't think it has much to do with the DevExpr version.

    #53201
    Support
    Keymaster

    Hi, maybe I not quite understand an issue. Look attached recompiled demo, this is what I have.

    #53208
    HeDiBo
    Participant
    'Support' wrote:

    Hi, maybe I not quite understand an issue. Look attached recompiled demo, this is what I have.

    All right. Choose the BlueGlass skin. See that the up/down buttons are too small to accommodate clearly visible arrows/triangles.

    Therefore I suggested to combine up/down icon in one icon with special processing according to the location where the icon is clicked.

    PS. How are things in Odessa? I heard about the bomb attack. Must be disturbing.

    #53209
    Support
    Keymaster

    These bomb attacks happens every week.

    Ok, I will check these buttons with all skins.

    #53210
    HeDiBo
    Participant
    'Support' wrote:

    These bomb attacks happens every week.

    I didn't know that. I sympathize with you. Keep it up and cheers.

    [attachment=7072:T13S100B.jpg]

    #53212
    Support
    Keymaster

    Thank you

    #53243
    HeDiBo
    Participant
    'Support' wrote:

    Ok, I will check these buttons with all skins.

    No change in 10.01

    #53256
    Support
    Keymaster

    Some improvements will be added in the v10.02

    But some old skins must be updated (must be added or improved UpDown skin section). I will do it later.

    #53567
    HeDiBo
    Participant
    'Support' wrote:

    Some improvements will be added in the v10.02

    But some old skins must be updated (must be added or inproved UpDown skin section). I will do it later.

    No change in v10.11

    #53576
    Support
    Keymaster

    Changes exists in this version of the package, but some skins should be changed or updated, seems.

    I have equal images of TcxSpinEdit and TsSpinEdit in your test-app.

    Look screenshots, is it correct?

    #53583
    HeDiBo
    Participant
    'Support' wrote:

    Changes exists in this version of the package, but some skins should be changed or updated, seems.

    I have equal images of TcxSpinEdit and TsSpinEdit in your test-app.

    Look screenshots, is it correct?

    They all look OK, except for the second one (the blueish one). Although its up/down arrows are complete, they are so crammed in their button surface, that they become misformed. That's why I suggested to combine the up/down arrows in one bitmap.

    #53615
    Support
    Keymaster
    #53621
    HeDiBo
    Participant

    I suppose the Sand skin is double :wacko:

    I enlarged the sample with the BlueIce skin a couple of times, to show you the trouble with TcxSpinEdit:

    [attachment=7203:EnlargedSpinEdit.jpg]

    As you can see, the shadows and highlights of the buttons themselves interfere with the correct drawing of the arrows. Especially the Up arrow seems to be drawn too far up, thereby loosing its tip.

    There are more skins (Smokey for example) that have similar trouble.

    The new black box skin has arrows, that in TcxSpinEdit are hardly visible.

    You have not reacted to my suggestion to change the two buttons of the TcxSpinEdit to one button with an up and a down side and one up/down combined icon. Because there's so little space, that might be better. That said, most skins work OK though.

    Thanks!

    #53640
    Support
    Keymaster

    Look spinedits in this changed skin:

    http://www.alphaskins.com/sfiles/skins/blueice.asz

    #53643
    HeDiBo
    Participant
    'Support' wrote:

    Look spinedits in this changed skin:

    http://www.alphaskin…ins/blueice.asz

    That's a bit better, indeed. Have a look at the smoky skin. The arrows are almost unnoticeable.

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