I have been playing with AMegaDemo in its latest incarnation and I want to compliment you with a superduper set of controls. We take such a set for granted much too easily. I’m in awe realizing how much effort you have put in AC.
My question: can you explain how sCommonData.GetLightColor could be used in a project? Which color does it return? Is the color always a light variant of the default color? How does it work out in dark skins? In order to gave it work, should all skins be updates to the last version?
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This topic was modified 4 years, 9 months ago by HeDiBo.
Thanks for compliments =)
We can specify a 32-bit color of lighting for each skin section.
Also, common lighting color for whole skin may be specified.
If this color is not defined for a custom skin section, then common value will be returned by GetLightColor.
Old skins can work, but common lighting color will be $FFFFFFFF (white) there. It not looks well on dark skins.