Standard Dialog skinning displayed wrong

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  • #33481
    Christopher Dely
    Participant

    Standard Dialog skinning displayed wrong when a dialog is displayed from a DLL call.

    Some skin always produce the drawing bug (eg. BlueGauze, Ledenets), some skin (eg Topaz) only wrong when you move the dialog to the bottom of the screen (only the title visible), and move it to the screen center again (Topaz_after_move.jpg).

    Sample application attached.

    I'm using v6.53 beta, and Delphi 2006 Prof. (The bug presents in older AC releases too.)

    #41433
    Support
    Keymaster

    Hello
    Exe file don't work, the Libeay32_098i.dll is required. Could you upload this Dll also, please? Or maybe you can give a sources where I can see – how to call a dialog?

    #41445
    Christopher Dely
    Participant

    QUOTE (Support @ Jan 14 2010, 09:44 AM) <{POST_SNAPBACK}>
    Hello
    Exe file don't work, the Libeay32_098i.dll is required. Could you upload this Dll also, please? Or maybe you can give a sources where I can see – how to call a dialog?

    Sorry, I attached the missing dll-s.

    #41501
    Support
    Keymaster

    I'm sorry, iconv.dll is not found also…
    Could you upload sources of the demo?
    Thank you in advance.

    #41510
    Christopher Dely
    Participant

    QUOTE (Support @ Jan 27 2010, 09:16 AM) <{POST_SNAPBACK}>
    I'm sorry, iconv.dll is not found also…
    Could you upload sources of the demo?
    Thank you in advance.

    I attached the missing dlls.
    (These are statically linked to nlcapi3.dll)

    #41508
    Support
    Keymaster

    Thank you!
    How can I call this dialog in the new project?

    #41660
    Christopher Dely
    Participant

    QUOTE (Support @ Jan 27 2010, 12:05 PM) <{POST_SNAPBACK}>
    Thank you!
    How can I call this dialog in the new project?

    Could you run our sample application (AC_Bug.exe)?
    There is a button with “Test Std Dialog” caption, just simply click on this button, and the dialog will be shown.

    #41700
    Support
    Keymaster

    Yes, thank you, I saw the problem, but how can I call this dialog in the new project? (for debugging)

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